WooDang Man wrote:
Actually SatThuSiTinh raises a good point that I'd like to address. The goal of this game is to create a fun and engaging game, with lots of cool stuff for people to do. It's always a challenge to balance free mechanics with paid mechanics without creating an unfair competitive environment, and we've been working to strike just such a balance in Age of Wushu Dynasty.
So firstly - in general high level/rare skills and equipment won't just be handed out as log in rewards. However there will always be worthwhile rewards to be gained just from logging in or staying online.
Also, all the rarest gear and best skill sets will be accessible for free, through loot drops. So while making IAPs for Gold can help accelerate progress, it is by no means necessary.
Ultimately, this system will need some fine-tuning, but it's one that we think strikes a fair balance.
Thanks for the reply. This raises one question for me. I know rare skill can get through loot drops, and of course it will be rare. Dragon Claw need 200 fragments to learn. With no buy/sell system available like the Chinese version, we can't buy skill fragments from other players. Thus, I do not see an end to collect 200 fragments and learn this skill (or any other ancient skills, ultimate internal skills) by loot drops alone. That's why I said in my last post that this skill may have to buy to get, probably from top up bonus or something like that. If not, are you guys going to have trading implemented in OBT?